since past few months i been wandering our the webspace to get as much info on the beautiful world of graphic programming specially the Realtime Shaders domain so with great help from our Lead Programmer on clearing out the Fundamentals for HLSL Shader Programming i came up with my first HLSL Shader I used Nvidia FX Composer to author the shader with Lava Texture as diffuse map and one point light heres d maya viewport screengrab
Added a new section Technical Art to the site which will be the space to showcase my explorations in the realm of technical art .it all started with a MEL Script that i wrote to ease out my team mates workflow which was one rewarding experience for me and since then i been spending most of my free in exploring the world MEL Scripting and in the way writing more script which are proving helpful in speeding up things at my work place I like to thank http://tech-artists.org/ Great site for technical art Seth Gibson for his support in clearing up some basics so far i have just scratched the surface lets see how far i go with this
here are some doodle i do when i really get bored with routine works entirely done with Alchemy an open source painting software (i am in love with it ) check it out at http://www.al.chemy.org